God of War Ragnarok review: trapped between great design and Hollywood - Polygon

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God of War Ragnarök, which has a Nov. 9 release date on PS5 and PS4, is a sprawling, open-world-esque game that channels Marvel movies, The Sopranos, and AAA design tropes, for better and worse.
God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
God of War Ragnarok review: trapped between great design and Hollywood - Polygon
God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
God of War Ragnarok review: trapped between great design and Hollywood - Polygon
God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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God of War Ragnarok review: trapped between great design and Hollywood -  Polygon
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