Transparent object that can cast/recieve shadows + hide other objects. How to do this? : r/Unity3D

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Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
Shader that is transparent with alpha to camera but casts shadows like a cutout - Questions & Answers - Unity Discussions
Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
Transparent and Crystal Clear: Writing Unity URP Shaders with Code, Part 3, by NedMakesGames
Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
URP Transparent object with no shadow casting - Unity Forum
Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
Unity - Manual: Vertex and fragment shader examples
Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
Unity3D Archives - Page 13 of 21
Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
Other - Mega runtime Performance tips thread (unity & HDRP) - Guide to better runtime unity performance - Unity Forum
Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
Unity3D Fundamentals - DEV Community
Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
Unity3D Fundamentals - DEV Community
Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
unity - Sprite with shadows in both sides - Game Development Stack Exchange
Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
unity - Generated Mesh Does Not Have Shadows/Shading - Game Development Stack Exchange
Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
Transparent plane with RenderTexture - no show shadows? - Questions & Answers - Unity Discussions
Transparent object that can cast/recieve shadows + hide other objects. How  to do this? : r/Unity3D
The Cascading Workarounds of Feature Gaps, by Freya Holmér
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