Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op - Polygon

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Descrição

FromSoftware’s new Elden Ring patch (version 1.07) adds separate damage scaling for PvP, making it easier for the developer to balance weapons, spells, skills, and incantations for players in single-player and competitive multiplayer.
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring: Most OP Builds After Patch 1.07
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Offical English Patch notes for Version 1.07 : r/Eldenring
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
ELDEN RING - Patch 1.08 vs Patch 1.09 Performance
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring: Most OP Builds After Patch 1.07
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
New OP Strength Build Is So BROKEN!! - Elden Ring Patch 1.07
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring update 1.07 features PvP balancing adjustments for
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring - Insane Strength Build after Patch 1.07
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Update 1.07 Finally Separates PvP Balance Changes from PvE
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
MASSIVE 1.07 UPDATE - Colossals OP & HUGE Bleed Nerf - New PvP
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Elden Ring Offical English Patch notes for Version 1.07 : r/Eldenring
Elden Ring patch 1.07 rethinks balance in PvP and single-player/co-op -  Polygon
Crafting the Best Build in Patch 1.07 as Endure is BUSTED
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