Filtering in Doom: None or Bi/Trilinear? - Page 2 - Doom General - Doomworld
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3 hours ago, cyan0s1s said: RetroShader might be to your liking for G/QZDoom. Didn´t know about it. Its kind of redundant with it being more software like than the actual software source ports, but it has some psx moving polys charm. Thanks!
Editing utility - The Doom Wiki at
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Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
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Doom 2016 - Page 2 — polycount
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vr/ - Retro Games » Thread #5511563
You should make a Doom level, part 1: the basics / fuzzy notepad
Filtering in Doom: None or Bi/Trilinear? - Doom General - Doomworld
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