Sage Business Cases - Solo Entrepreneurship in the Video Game Industry: What Is the Best Growth Strategy for Stardew Valley After Early Success?

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lt;p>The farming video game <span class="hi-italic">Stardew Valley</span> was launched to critical and commercial success in 2016. Lone developer Eric Barone want
The farming video game Stardew Valley was launched to critical and commercial success in 2016. Lone developer Eric Barone wants to stay competitive in the popular and ever-changing gaming industry, but to do so he must ensure his product stays fresh and he connects with users. How should he proceed? So far Barone has considered several options. One is to seek development assistance. He could hire other creators to add on to or improve Stardew Valley. Doing this would help to ensure the original game does not go stale while freeing him to pursue other video game projects or expand into related categories. However, hiring is expensive. To simply stay in the game—whether his business sees actual growth—Barone must constantly refresh his product, his methods of extracting revenue, his practices of interacting with the various players in the video game ecosystem, or a combination of these. This case challenges students to assess a situation where past success had been unlikely and to make forward-looking recommendations that account for a crowded competitive space beholden to user generated content and concentrated methods of product distribution.
Sage Business Cases - Solo Entrepreneurship in the Video Game Industry:  What Is the Best Growth Strategy for Stardew Valley After Early Success?
Powerpoint copy
Sage Business Cases - Solo Entrepreneurship in the Video Game Industry:  What Is the Best Growth Strategy for Stardew Valley After Early Success?
Sage Business Cases - Solo Entrepreneurship in the Video Game Industry: What Is the Best Growth Strategy for Stardew Valley After Early Success?
Sage Business Cases - Solo Entrepreneurship in the Video Game Industry:  What Is the Best Growth Strategy for Stardew Valley After Early Success?
Why You Can Rely on Game Development as a Side Hustle For Years to Come, by Dusk Sharp
Sage Business Cases - Solo Entrepreneurship in the Video Game Industry:  What Is the Best Growth Strategy for Stardew Valley After Early Success?
Stardew Valley's Single Developer Has Made Over $30 Million, and It's Well Deserved - GameRevolution
Sage Business Cases - Solo Entrepreneurship in the Video Game Industry:  What Is the Best Growth Strategy for Stardew Valley After Early Success?
Towards Sovereign Games - Elizabeth A LaPensée, Outi Laiti, Maize Longboat, 2022
Sage Business Cases - Solo Entrepreneurship in the Video Game Industry:  What Is the Best Growth Strategy for Stardew Valley After Early Success?
Powerpoint copy
Sage Business Cases - Solo Entrepreneurship in the Video Game Industry:  What Is the Best Growth Strategy for Stardew Valley After Early Success?
Investigating deception and the impacts on online game players' choice in China - Mujie Zhao, Dimple R Thadani, 2021
Sage Business Cases - Solo Entrepreneurship in the Video Game Industry:  What Is the Best Growth Strategy for Stardew Valley After Early Success?
Papers - Issue 1 by kindmagazine - Issuu
Sage Business Cases - Solo Entrepreneurship in the Video Game Industry:  What Is the Best Growth Strategy for Stardew Valley After Early Success?
Douglas EWING, Associate Professor, Doctor of Philosophy, Bowling Green State University, Ohio, BGSU, Department of Marketing
Sage Business Cases - Solo Entrepreneurship in the Video Game Industry:  What Is the Best Growth Strategy for Stardew Valley After Early Success?
Let's talk about the actual reality of indie game development (fully transparent sales numbers, revenue, etc.) : r/gamedev
de por adulto (o preço varia de acordo com o tamanho do grupo)