PDF] Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm
Por um escritor misterioso
Descrição
This paper generalises the approach into a single AlphaZero algorithm that can achieve, tabula rasa, superhuman performance in many challenging domains, and convincingly defeated a world-champion program in each case. The game of chess is the most widely-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. In contrast, the AlphaGo Zero program recently achieved superhuman performance in the game of Go, by tabula rasa reinforcement learning from games of self-play. In this paper, we generalise this approach into a single AlphaZero algorithm that can achieve, tabula rasa, superhuman performance in many challenging domains. Starting from random play, and given no domain knowledge except the game rules, AlphaZero achieved within 24 hours a superhuman level of play in the games of chess and shogi (Japanese chess) as well as Go, and convincingly defeated a world-champion program in each case.
PDF) A Multi-agent Design of a Computer Player for Nine Men's Morris Board Game using Deep Reinforcement Learning
Mastering Atari, Go, chess and shogi by planning with a learned model
PDF) A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play
AlphaZero: A General Reinforcement Learning Algorithm that Masters Chess, Shogi and Go through Self-Play
Deepmind's AlphaZero Plays Chess
Shogi - Chessprogramming wiki
Electronics, Free Full-Text
Reimagining Chess with AlphaZero, February 2022
Mastering construction heuristics with self-play deep reinforcement learning
Google's self-learning AI AlphaZero masters chess in 4 hours
de
por adulto (o preço varia de acordo com o tamanho do grupo)