The King of Fighters XII: Lobbies And Lag - Siliconera

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Fresh off the afterglow of Street Fighter IV, I was ready to dive into a different type of fighting game. Luckily, right when I needed to take a break from SFIV, King of Fighters XII was released. I hadn’t played a KoF game since the Neo Geo games and was eager to see what I missed.   The game is still true to its 2D roots, but the character models took me a while to get used to. When in close proximity to each other, fighters look overly-pixelated. The jagged pixels are so dramatic that I have to assume it’s […]
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