DNEG builds beautiful broken world of The Last of Us with MattePaint

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Descrição

The highly anticipated HBO adaptation of The Last of Us video game transport viewers into a beautiful post-apocalyptic world. DNEG faced the daunting task of creating massive environments spanning multiple locations. Discover the secrets behind their incredible work!
DNEG builds beautiful broken world of The Last of Us with MattePaint
The Last of Us: Stephen James (VFX Supervisor), Nick Marshall (DFX
DNEG builds beautiful broken world of The Last of Us with MattePaint
DNEG made a procedural tool that let artists create bomb-shaped
DNEG builds beautiful broken world of The Last of Us with MattePaint
DNEG made a procedural tool that let artists create bomb-shaped
DNEG builds beautiful broken world of The Last of Us with MattePaint
DNEG made a procedural tool that let artists create bomb-shaped
DNEG builds beautiful broken world of The Last of Us with MattePaint
The Last of Us: Stephen James (VFX Supervisor), Nick Marshall (DFX
DNEG builds beautiful broken world of The Last of Us with MattePaint
Conrad W Allan on LinkedIn: DNEG builds beautiful broken world of
DNEG builds beautiful broken world of The Last of Us with MattePaint
March 2014 – VFX New Zealand
DNEG builds beautiful broken world of The Last of Us with MattePaint
How beloFX used Unreal Engine for their rooftop shots in 'The Last
DNEG builds beautiful broken world of The Last of Us with MattePaint
DNEG made a procedural tool that let artists create bomb-shaped
DNEG builds beautiful broken world of The Last of Us with MattePaint
Exclusive: Watch DNEG's 'Foundation' VFX breakdown - befores & afters
DNEG builds beautiful broken world of The Last of Us with MattePaint
Nick Marshall on LinkedIn: DNEG builds beautiful broken world of
DNEG builds beautiful broken world of The Last of Us with MattePaint
DNEG made a procedural tool that let artists create bomb-shaped
de por adulto (o preço varia de acordo com o tamanho do grupo)