DNEG builds beautiful broken world of The Last of Us with MattePaint
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Descrição
The highly anticipated HBO adaptation of The Last of Us video game transport viewers into a beautiful post-apocalyptic world. DNEG faced the daunting task of creating massive environments spanning multiple locations. Discover the secrets behind their incredible work!
The Last of Us: Stephen James (VFX Supervisor), Nick Marshall (DFX
DNEG made a procedural tool that let artists create bomb-shaped
DNEG made a procedural tool that let artists create bomb-shaped
DNEG made a procedural tool that let artists create bomb-shaped
The Last of Us: Stephen James (VFX Supervisor), Nick Marshall (DFX
Conrad W Allan on LinkedIn: DNEG builds beautiful broken world of
March 2014 – VFX New Zealand
How beloFX used Unreal Engine for their rooftop shots in 'The Last
DNEG made a procedural tool that let artists create bomb-shaped
Exclusive: Watch DNEG's 'Foundation' VFX breakdown - befores & afters
Nick Marshall on LinkedIn: DNEG builds beautiful broken world of
DNEG made a procedural tool that let artists create bomb-shaped
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por adulto (o preço varia de acordo com o tamanho do grupo)